RockForm v1.1.6 for Blender 4.1+
1.1.6 [8/27/24]
- Removed RF_Remesher mod after extensive testing and deeming that the same effects can be achieved with just the voxel size and smoothing (since smoothing can remove the aliasing effect of voxelization)
- Updated ‘Debug Instances’ logic to now auto-disable the ‘RF Material and Displacer’ viewport visibility when active.
- When a low-poly object is created, the decimation options are now visible under the ‘Finalize’ panel.
- Added bevels to some shapes in the Shape Instance Groups (SIG) to smooth out hard edges to reduce voxelization artifacts.
- Changed ‘Target Object’ name to ‘Guide Object’
- Moved Decimate, Smoothing, and SubD higher up in the panel for ease of use/visibility.
- Added on/off switch for Smoothing
- Added ‘Diamond Column’ and ‘Claws’ SIGs for a total of 20 groups.
- Tweaked values under the hood for Voxel Size and Density, normalized them to 0-1, and added a bottom cap of 0.05.
1.1.5 [8/17/24] New Logo!
- Added smoothing function
- When creating a RockForm from a target object, the target’s display is automatically turned to ‘WIRE’ viewport visibility with ‘camera’ and ‘shadows’ disabled to reduce visual interference with the RockForm.
- After ‘Import Assets’ button is selected, it turns into a un/hide button so users don’t need to go into the outliner.
- Added ‘RF_Background’ world setting for better out-of-the-box lighting. This is automatically applied upon import.
- Changed RF_MAT_Master normal rotation to affect separate vectors. Previously it led to undesirable artifacts when rotated together.
- Added an experimental ‘Gradient for Strata Effect’ to RF_MAT_Master which can be hooked up to the color tint.